st-noxz

[fork] suckless st - personal fork
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boxdraw_data.h
1/*
2 * Copyright 2018 Avi Halachmi (:avih) avihpit@yahoo.com https://github.com/avih
3 * MIT/X Consortium License
4 */
5
6/*
7 * U+25XX codepoints data
8 *
9 * References:
10 *   http://www.unicode.org/charts/PDF/U2500.pdf
11 *   http://www.unicode.org/charts/PDF/U2580.pdf
12 *
13 * Test page:
14 *   https://github.com/GNOME/vte/blob/master/doc/boxes.txt
15 */
16
17/* Each shape is encoded as 16-bits. Higher bits are category, lower are data */
18/* Categories (mutually exclusive except BDB): */
19/* For convenience, BDL/BDA/BBS/BDB are 1 bit each, the rest are enums */
20#define BDL (1<<8)   /* Box Draw Lines (light/double/heavy) */
21#define BDA (1<<9)   /* Box Draw Arc (light) */
22
23#define BBD (1<<10)  /* Box Block Down (lower) X/8 */
24#define BBL (2<<10)  /* Box Block Left X/8 */
25#define BBU (3<<10)  /* Box Block Upper X/8 */
26#define BBR (4<<10)  /* Box Block Right X/8 */
27#define BBQ (5<<10)  /* Box Block Quadrants */
28#define BRL (6<<10)  /* Box Braille (data is lower byte of U28XX) */
29
30#define BBS (1<<14)  /* Box Block Shades */
31#define BDB (1<<15)  /* Box Draw is Bold */
32
33/* (BDL/BDA) Light/Double/Heavy x Left/Up/Right/Down/Horizontal/Vertical      */
34/* Heavy is light+double (literally drawing light+double align to form heavy) */
35#define LL (1<<0)
36#define LU (1<<1)
37#define LR (1<<2)
38#define LD (1<<3)
39#define LH (LL+LR)
40#define LV (LU+LD)
41
42#define DL (1<<4)
43#define DU (1<<5)
44#define DR (1<<6)
45#define DD (1<<7)
46#define DH (DL+DR)
47#define DV (DU+DD)
48
49#define HL (LL+DL)
50#define HU (LU+DU)
51#define HR (LR+DR)
52#define HD (LD+DD)
53#define HH (HL+HR)
54#define HV (HU+HD)
55
56/* (BBQ) Quadrants Top/Bottom x Left/Right */
57#define TL (1<<0)
58#define TR (1<<1)
59#define BL (1<<2)
60#define BR (1<<3)
61
62/* Data for U+2500 - U+259F except dashes/diagonals */
63static const unsigned short boxdata[256] = {
64	/* light lines */
65	[0x00] = BDL + LH,       /* light horizontal */
66	[0x02] = BDL + LV,       /* light vertical */
67	[0x0c] = BDL + LD + LR,  /* light down and right */
68	[0x10] = BDL + LD + LL,  /* light down and left */
69	[0x14] = BDL + LU + LR,  /* light up and right */
70	[0x18] = BDL + LU + LL,  /* light up and left */
71	[0x1c] = BDL + LV + LR,  /* light vertical and right */
72	[0x24] = BDL + LV + LL,  /* light vertical and left */
73	[0x2c] = BDL + LH + LD,  /* light horizontal and down */
74	[0x34] = BDL + LH + LU,  /* light horizontal and up */
75	[0x3c] = BDL + LV + LH,  /* light vertical and horizontal */
76	[0x74] = BDL + LL,       /* light left */
77	[0x75] = BDL + LU,       /* light up */
78	[0x76] = BDL + LR,       /* light right */
79	[0x77] = BDL + LD,       /* light down */
80
81	/* heavy [+light] lines */
82	[0x01] = BDL + HH,
83	[0x03] = BDL + HV,
84	[0x0d] = BDL + HR + LD,
85	[0x0e] = BDL + HD + LR,
86	[0x0f] = BDL + HD + HR,
87	[0x11] = BDL + HL + LD,
88	[0x12] = BDL + HD + LL,
89	[0x13] = BDL + HD + HL,
90	[0x15] = BDL + HR + LU,
91	[0x16] = BDL + HU + LR,
92	[0x17] = BDL + HU + HR,
93	[0x19] = BDL + HL + LU,
94	[0x1a] = BDL + HU + LL,
95	[0x1b] = BDL + HU + HL,
96	[0x1d] = BDL + HR + LV,
97	[0x1e] = BDL + HU + LD + LR,
98	[0x1f] = BDL + HD + LR + LU,
99	[0x20] = BDL + HV + LR,
100	[0x21] = BDL + HU + HR + LD,
101	[0x22] = BDL + HD + HR + LU,
102	[0x23] = BDL + HV + HR,
103	[0x25] = BDL + HL + LV,
104	[0x26] = BDL + HU + LD + LL,
105	[0x27] = BDL + HD + LU + LL,
106	[0x28] = BDL + HV + LL,
107	[0x29] = BDL + HU + HL + LD,
108	[0x2a] = BDL + HD + HL + LU,
109	[0x2b] = BDL + HV + HL,
110	[0x2d] = BDL + HL + LD + LR,
111	[0x2e] = BDL + HR + LL + LD,
112	[0x2f] = BDL + HH + LD,
113	[0x30] = BDL + HD + LH,
114	[0x31] = BDL + HD + HL + LR,
115	[0x32] = BDL + HR + HD + LL,
116	[0x33] = BDL + HH + HD,
117	[0x35] = BDL + HL + LU + LR,
118	[0x36] = BDL + HR + LU + LL,
119	[0x37] = BDL + HH + LU,
120	[0x38] = BDL + HU + LH,
121	[0x39] = BDL + HU + HL + LR,
122	[0x3a] = BDL + HU + HR + LL,
123	[0x3b] = BDL + HH + HU,
124	[0x3d] = BDL + HL + LV + LR,
125	[0x3e] = BDL + HR + LV + LL,
126	[0x3f] = BDL + HH + LV,
127	[0x40] = BDL + HU + LH + LD,
128	[0x41] = BDL + HD + LH + LU,
129	[0x42] = BDL + HV + LH,
130	[0x43] = BDL + HU + HL + LD + LR,
131	[0x44] = BDL + HU + HR + LD + LL,
132	[0x45] = BDL + HD + HL + LU + LR,
133	[0x46] = BDL + HD + HR + LU + LL,
134	[0x47] = BDL + HH + HU + LD,
135	[0x48] = BDL + HH + HD + LU,
136	[0x49] = BDL + HV + HL + LR,
137	[0x4a] = BDL + HV + HR + LL,
138	[0x4b] = BDL + HV + HH,
139	[0x78] = BDL + HL,
140	[0x79] = BDL + HU,
141	[0x7a] = BDL + HR,
142	[0x7b] = BDL + HD,
143	[0x7c] = BDL + HR + LL,
144	[0x7d] = BDL + HD + LU,
145	[0x7e] = BDL + HL + LR,
146	[0x7f] = BDL + HU + LD,
147
148	/* double [+light] lines */
149	[0x50] = BDL + DH,
150	[0x51] = BDL + DV,
151	[0x52] = BDL + DR + LD,
152	[0x53] = BDL + DD + LR,
153	[0x54] = BDL + DR + DD,
154	[0x55] = BDL + DL + LD,
155	[0x56] = BDL + DD + LL,
156	[0x57] = BDL + DL + DD,
157	[0x58] = BDL + DR + LU,
158	[0x59] = BDL + DU + LR,
159	[0x5a] = BDL + DU + DR,
160	[0x5b] = BDL + DL + LU,
161	[0x5c] = BDL + DU + LL,
162	[0x5d] = BDL + DL + DU,
163	[0x5e] = BDL + DR + LV,
164	[0x5f] = BDL + DV + LR,
165	[0x60] = BDL + DV + DR,
166	[0x61] = BDL + DL + LV,
167	[0x62] = BDL + DV + LL,
168	[0x63] = BDL + DV + DL,
169	[0x64] = BDL + DH + LD,
170	[0x65] = BDL + DD + LH,
171	[0x66] = BDL + DD + DH,
172	[0x67] = BDL + DH + LU,
173	[0x68] = BDL + DU + LH,
174	[0x69] = BDL + DH + DU,
175	[0x6a] = BDL + DH + LV,
176	[0x6b] = BDL + DV + LH,
177	[0x6c] = BDL + DH + DV,
178
179	/* (light) arcs */
180	[0x6d] = BDA + LD + LR,
181	[0x6e] = BDA + LD + LL,
182	[0x6f] = BDA + LU + LL,
183	[0x70] = BDA + LU + LR,
184
185	/* Lower (Down) X/8 block (data is 8 - X) */
186	[0x81] = BBD + 7, [0x82] = BBD + 6, [0x83] = BBD + 5, [0x84] = BBD + 4,
187	[0x85] = BBD + 3, [0x86] = BBD + 2, [0x87] = BBD + 1, [0x88] = BBD + 0,
188
189	/* Left X/8 block (data is X) */
190	[0x89] = BBL + 7, [0x8a] = BBL + 6, [0x8b] = BBL + 5, [0x8c] = BBL + 4,
191	[0x8d] = BBL + 3, [0x8e] = BBL + 2, [0x8f] = BBL + 1,
192
193	/* upper 1/2 (4/8), 1/8 block (X), right 1/2, 1/8 block (8-X) */
194	[0x80] = BBU + 4, [0x94] = BBU + 1,
195	[0x90] = BBR + 4, [0x95] = BBR + 7,
196
197	/* Quadrants */
198	[0x96] = BBQ + BL,
199	[0x97] = BBQ + BR,
200	[0x98] = BBQ + TL,
201	[0x99] = BBQ + TL + BL + BR,
202	[0x9a] = BBQ + TL + BR,
203	[0x9b] = BBQ + TL + TR + BL,
204	[0x9c] = BBQ + TL + TR + BR,
205	[0x9d] = BBQ + TR,
206	[0x9e] = BBQ + BL + TR,
207	[0x9f] = BBQ + BL + TR + BR,
208
209	/* Shades, data is an alpha value in 25% units (1/4, 1/2, 3/4) */
210	[0x91] = BBS + 1, [0x92] = BBS + 2, [0x93] = BBS + 3,
211
212	/* U+2504 - U+250B, U+254C - U+254F: unsupported (dashes) */
213	/* U+2571 - U+2573: unsupported (diagonals) */
214};